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Thread Statistics | Show CCP posts - 1 post(s) |
Helios Panala
25
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Posted - 2015.01.30 14:07:53 -
[1] - Quote
This sounds like a good idea to me.
Provides plenty of opportunity for meaningful PvP clearing gate camps for traders. Provides plenty of opportunity for meaningless PvP attacking the constant gate camps for fun. Makes piracy a potentially very profitable career.
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Helios Panala
25
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Posted - 2015.01.30 14:57:06 -
[2] - Quote
Corraidhin Farsaidh wrote:This assumes that hisec traders will travel through losec, they won't. Every hisec player who has responded here has stated this.
Except me. I would. They could pay me to do it for them if they like .
I doubt I'm the only one who would. |
Helios Panala
25
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Posted - 2015.01.30 15:25:44 -
[3] - Quote
Corraidhin Farsaidh wrote:There's plenty of players who will go into losec. my point is that those who won't would not suddenly think "I'd better start using losec now" if you implemented this idea. These players are happy where they are and need to be given an incentive that is attractive to them to try different areas.
My theory is that this change would provide that incentive. There are plenty of people who would transport goods across low-sec if it was necessary, as a result almost everything would still be available in the local trade hubs. People would have to pay a little more to buy imported goods (unless they're willing to risk the trip) but it's not like they would be totally locked out of any of the current high-sec activities.
Those that are willing to take the risk would make more isk than those who aren't. Those who aren't willing to take the risk would still have all their regular high-sec activities available to them, albeit at a potentially higher cost. It's a carrot and stick approach, but I doubt it would take anything away from anyone completely. |
Helios Panala
26
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Posted - 2015.01.30 19:39:31 -
[4] - Quote
I don't think many people avoid low-sec because they think it's some scary dangerous place, they avoid it because at the end of the day going there is pretty pointless for them. This would add an immediate reason to go & fight in low, it creates a reason to bring high-sec players together to do something.
High-sec is currently to safe and frankly a bit to unfair in it's application of what danger does exist, breaking it all up into pockets of high-sec with dangerous roads between would be a good start to rectifying that. |
Helios Panala
27
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Posted - 2015.01.31 02:58:02 -
[5] - Quote
Corraidhin Farsaidh wrote:They aren't weak and incapable as you put it (remember this is just a game, you know? Funa nd that...) they have a different focus. Of course they would adapt and I've said how I believe they would do this. If they can no longer enjoy the game the way they wish (within reason, most people welcome change in some areas ) they will quit , and this would* affect CCP and the rest of us.
I doubt any section of the playerbase would leave in large numbers as a result of this proposed change. I don't think high-sec carebears are as risk-averse as they're commonly made out to be. My theory is they just don't see the point in fighting when most of the time nothing will be gained from it. The opportunity to fight players to clear camps to get freight through to make isk though? I think quite a few would go for that.
Basically I don't think you're giving high-sec players enough credit. |
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